Hyper Light Drifter: A Story of Sound

Hyper Light Drifter: A Story of Sound

Hyper Light Drifter: A Story of Sound Using everything from 1950s wire recorders all the way to modified stethoscopes, Hyper Light Drifter’s sound design was anything but conventional. Over the course of three years, the soundscape for the game was slowly...
GlitchCon Plays | Harvest Moon: Friends of Mineral Town

GlitchCon Plays | Harvest Moon: Friends of Mineral Town

GlitchCon Plays | Harvest Moon: Friends of Mineral Town GlitchCon Plays – Harvest Moon: Friends of Mineral Town! Band together with your fellow GlitchCon attendees to help restore the farm that you’ve inherited!  Work together to grow crops, raise...
SHIFT + ALT + CTRL: Why We Need Alternative Mechanisms for Control

SHIFT + ALT + CTRL: Why We Need Alternative Mechanisms for Control

SHIFT + ALT + CTRL: Why We Need Alternative Mechanisms for Control This talk outlines a historical and theoretical lens through which to view contemporary game control systems. From keys, joysticks, buttons, and wheels, to accelerometers, photoreceptors, and body...
Sonic Storytelling

Sonic Storytelling

Sonic Storytelling Composers, sound designers, and audio engineers have a great responsibility to influence the storytelling with every decision they make. Even the smallest and seemingly innocuous decisions can have both good and bad consequences. This session will...