Mind Manifesting: Experimentation in VR

Mind Manifesting: Experimentation in VR

Hyper Light Drifter: A Story of Sound

Hyper Light Drifter: A Story of Sound

GlitchCon Plays | Doom (1993)

GlitchCon Plays | Doom (1993)

GlitchCon Plays | Final Fantasy Tactics Advance

GlitchCon Plays | Final Fantasy Tactics Advance

GlitchCon Plays | Harvest Moon: Friends of Mineral Town

GlitchCon Plays | Harvest Moon: Friends of Mineral Town

NPCs with Issues: Paranoia, Proxemics, and Gaze in The Conspirators

NPCs with Issues: Paranoia, Proxemics, and Gaze in The Conspirators

Tips for Becoming a Professional Animator

Tips for Becoming a Professional Animator

Reducing Player Barriers with Accessible Design

Reducing Player Barriers with Accessible Design

Alternate Realities Lightning Mega Panel

Alternate Realities Lightning Mega Panel

SHIFT + ALT + CTRL: Why We Need Alternative Mechanisms for Control

SHIFT + ALT + CTRL: Why We Need Alternative Mechanisms for Control

Sonic Storytelling

Sonic Storytelling

HearthStone Fireside Gathering | Journey to Un’goro Release Challenge

HearthStone Fireside Gathering | Journey to Un’goro Release Challenge

History of Game Informer

History of Game Informer

Applications of UX Research in Game Design

Applications of UX Research in Game Design

Shaders for Everyone

Shaders for Everyone

Cognitive, Social, and Emotional Learning through Games (CSEL)

Cognitive, Social, and Emotional Learning through Games (CSEL)

The Most Paranoid Developer in the World

The Most Paranoid Developer in the World

How to Start a Party: Organizing Independent Game Communities

How to Start a Party: Organizing Independent Game Communities

Building Contemporary Games for the Sega Genesis

Building Contemporary Games for the Sega Genesis

Visual Scripting for Unreal 4

Visual Scripting for Unreal 4

Introduction to Data Structures

Introduction to Data Structures

A Beginner’s Guide to Online Multiplayer

A Beginner’s Guide to Online Multiplayer

Version Control for Game Development

Version Control for Game Development

Phases of Development: Art, Design, and Engineering

Phases of Development: Art, Design, and Engineering

There’s An App For That! – Designing Digital/Tabletop Hybrid Games

There’s An App For That! – Designing Digital/Tabletop Hybrid Games

Game Design Workshop

Game Design Workshop

Look Out! A Non-visual Perspective on Location Based Mixed Reality Games

Look Out! A Non-visual Perspective on Location Based Mixed Reality Games

Unity for Virtual Reality 101

Unity for Virtual Reality 101

Creating Games with 3D Printing, Photogrammetry, and Projection Mapping Techniques

Creating Games with 3D Printing, Photogrammetry, and Projection Mapping Techniques

Electronic Literature and Digital Play

Electronic Literature and Digital Play

Project Management for Independent Developers

Project Management for Independent Developers

The Story of Visual: How a Weird VR Project Became a Business

The Story of Visual: How a Weird VR Project Became a Business

Creating Games that (Can) Make Money

Creating Games that (Can) Make Money

Choice Overload: Designing for High Impact Decision Making

Choice Overload: Designing for High Impact Decision Making

Welcoming Friends to Virtual Reality: Designing the Perfect Demo

Welcoming Friends to Virtual Reality: Designing the Perfect Demo

Learning Theory for Game Designers

Learning Theory for Game Designers

GamEncounters: Meeting New Friends through Games!

GamEncounters: Meeting New Friends through Games!

Inclusive from Jump

Inclusive from Jump

Tell Me Something I Don’t Know (Again!)

Tell Me Something I Don’t Know (Again!)