CEO, Finji Co.
Rebekah started her career as a technical writer and product manager in the photography software industry. She moved into games in 2008, managing the finances and porting partnerships for Semi Secret Software. Rebekah contributes to Finji’s internal design efforts, as well as providing financial services to other startups and working with nonprofits. She is a writer, an avid distance runner, and mom to two exuberant (read: chaotic unlawful) boys.
Director, Finji Co.
Adam entered the game industry in 2006 as a freelance 3D modeler and released his first notable independent game, Canabalt, in 2009. His Flash game dev library Flixel remains a popular tool for both commercial and personal game releases. Adam serves as an advisor to Femicom Museum and the NYU Game Center Incubator, as well as helping organize GDC, Fantastic Arcade, & Juegos Rancheros. He is currently working on a new survival-strategy game called Overland.
Professor & Experience Designer, Carnegie Melon University
Named in 2013 as one of the five most powerful women in gaming by Inc. magazine, and in 2011 by Fast Company as one of the most influential women in technology. Heather Kelley is an award-winning experimental game designer, artist and curator, and professor at Carnegie Mellon University The latest project from her game collective KOKOROMI is the retro-futuristic VR puzzle game SuperHyperCube.
Composer & Sound Designer
Akash Thakkar is an award-winning composer, sound designer, and public speaker within the video game industry. He is a graduate from the Berklee College of Music where he was both an instructor and leader of the game audio community. He has worked on everything from full orchestral pieces to explosion sound effects for dozens of video game projects such as Hyper Light Drifter.