Guest Speakers


Adia Alderson is a Software Engineer at Capstone Publishing where she works on educational software for schools and libraries. In her free time, she enjoys writing interactive fiction as well as learning the different engines/scripts such as Twine, Inform 7, ink, choicescript, and ren’py.

Adia Alderson

Software Engineer, Capstone Publishing

Kara Centell-Dunk is a game developer at Fantasy Flight Games. Over the past four years, she has worked on such tabletop games as Descent: Journeys in the Dark Second Edition and the app-integrated Mansions of Madness Second Edition.


Game Designer, Fantasy Flight Games

Mike Medicine Horse is a Crow Indian artist and technical lead. His roots are in the Crow reservation of Montana, but his drive to become an animator led him to Minnesota. Currently he is the XR lead at Hybrid Medical Animation where he has been creating science visualizations for over 18 years.

Mike Medicine Horse

XR Lead, Hybrid Medical Animation

Shawn Frueh studied Media Arts and Animation at The Art Institutes International. He now works as a Technical Artist and Lead Developer at Hybrid Medical Animation. He has worked for 3 major Minneapolis studios over the span of 6 years to design and produce Medical Animation. Recently his focus has shifted towards Medical VR and AR Experiences.

Shawn Frueh

Technical Artist, Hybrid Medical Animation

Syrenne McNulty is a freelance producer and QA specialist in the industry, with an expertise in working with consoles. Projects she has worked on include Evergarden, SCALE, Manifold Garden, and Defender’s Quest.

Syrenne McNulty

Producer, Freelance

Hunter Jonakin has been using game engines to create art since 2004. He is an adjunct professor at MCAD and a lecturer at the University of Minnesota. His work has been featured on the Creators Project (Vice), Italian Public Television, Boing Boing, The Atlantic, New York Observer, and Huffington Post.

Hunter Jonakin

Professor, Minneapolis College of Art and Design

Aubrey Scott is a Gameplay Engineer at Monster Games, a Master of Entertainment Technology from Carnegie Mellon University, a Randy Pausch Scholar, a GGJ Judge’s Choice Award Winner, and aims to improve the world through games.

Aubrey Scott

Gameplay Engineer, Monster Games

Rawson Stovall is a veteran Senior Producer / Designer with over 30 years experience in the video game industry with stops at Electronic Arts, Activision, Sony, and MGM Studios. He has shipped dozens of titles that have collectively grossed over a quarter of a billion dollars and is currently the Senior Designer at Concrete Software in Edina.

Rawson Stovall

Senior Producer, Concrete Software

Zachary Johnson is the business lead, programming lead, and co-designer at Space Mace, a video game development studio in Minneapolis, MN. The studio has just finished its first game Joggernauts which is available on Steam and Nintendo Switch.

Zachary Johnson

Tech Lead, Space Mace Games

Dennis Ramirez is the Digital Program Manager at Twin Cities PBS and an award winning educational game designer. Dennis has worked on games sponsored by OLPC, NIH, NSF, and the DoD. Prior to working at TPT PBS, Dennis was the Technical Director of USC’s Interactive Media & Games Division. Dennis received his doctorate from the department of Curriculum and Instruction at the University of Wisconsin-Madison, MA in Learning Design and technology from Stanford University, and BS in Computer Science from the University of New Mexico.

Dennis Ramirez

Digital Program Manager, Twin Cities PBS

Samantha Thi Porter is a Digital Preservation Specialist and PhD candidate at the University of Minnesota. Her work investigates how technologies such as AR, VR, and 3D scanning can benefit the fields of cultural heritage and higher education. Her team received the 2018 3M Art and Technology Award for ‘Riddle Mia This’ – a smartphone app that uses augmented reality to turn the Minneapolis Institute of Art into a puzzle room.

Samantha Thi Porter

Digital Preservation Specialist, University of Minnesota

Alex Carlson is a game developer from Minneapolis, MN. Currently working at Target Headquarters on the Creative AR/VR team on projects such as “Spooktacular Candy Grab.” He’s also working on a game about a dog that rides a skateboard called Ollie-Oop.

Alex Carlson

Game Designer, Target

A recent graduate of the Minneapolis College of Art and Design, Krista is a versatile technical artist with a love for visual effects. She currently resides at Pixel Farm, working on the VR team to create tailored experiences for a variety of clients such as 3M and Coca-Cola.

Krista McCullough

Technical Artist, Pixel Farm

Mark Larson is a puzzle designer and editor who has worked with a variety of escape room companies in the Twin Cities. He currently works for Trapped Puzzle Rooms, managing and designing for their portable and custom off-site experiences. Mark is also a contributing organizer for the international DASH puzzle hunt (

Mark Larson

Puzzle Designer, Trapped Puzzle Rooms