Visual Scripting for Unreal 4
This session is for people who are not coders but want to add functionality and interactivity to their game projects. It is a basic introduction into using Blueprints in the Unreal 4 engine.
The takeaway would be the confidence to start adding basic functionality to an Unreal 4 project and the building blocks for continuing to expand on that knowledge.
Hunter Jonakin has been using game engines to create art since 2004. He is an adjunct professor at MCAD and a lecturer at the University of Minnesota. His work has been featured on the Creators Project (Vice), Italian Public Television, Boing Boing, The Atlantic, New York Observer, and Huffington Post.Hunter Jonakin